package com.game.classes
{
	import flash.events.Event;

	public class GameEvents extends Event
	{
		public function GameEvents(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
		
		public static const EV_HIT_AVATAR : String = "HitAvatar";
		public static const EV_HIT_BODY : String = "HitBody";
		public static const SN_NEW_ANGLE : String = "SensorNewAngle";
		 		
	}
}